Join us in an exciting story full of twists, new discoveries, a rich mythology and the search of what lays at the core of the Clans of the mountain. After sealing a pact with two fickle gods, Helios of the Sun and Aletheia of the Moon, twin clans live under the shadow of their pact, and the price paid to live another day.
YOU CAN APPRECIATE THE LIGHT... BUT BEFORE THAT, YOU MUST KNOW DARKNESS.
The Sun and Moon rain down chaos and tragedy over the Clans, as punishment for crimes finally revealed. Tension rises between both groups as they're forced out of their homes, and a call from the past haunts those with enough sense to listen.
The westernmost of the twin clans of the mountain was named Sunclan, in honor of Helios, God of the Sun and Lord of Fire. Although cats from all original five clans went where they pleased, Sunclan is mostly compromised of former Riverclan and Windclan members along with their descendants. Sunclan members are generally proud and cunning, with very tight-knit familial relationships and unyielding loyalty to each other.
— CAMP
Sunclan Camp is a grassy clearing hidden by the side of the mountain, its sides sheltered by large sunbaked stones that keep strangers away. From these smooth rocks a small waterfall flows down gently into the clearing; behind the thin sheet of translucent water are the Den entrances, cozy caverns carved inside the stone. The waterfall trickles into a slow stream that forms a ring around the grassy clearing, giving the Camp shape and shimmering prettily at noon. As the day ends, Sunclan Camp keeps the dark at bay with glowing Fireflowers and fireflies that fly about the area, making the ankle-deep waters light up merrily even at dusk. The Camp's main entrance is a bridge of sorts; a large wooden trunk that connects the clearing with the fields below and goes over sharp rocks and trickling water.
— TERRITORY
The great expanse of SunClan territory is made up of bright fields and open meadows, with one of the mountain's richest forest areas to offer prey, herbs and relaxation. Both lean runners and thoughtful trackers feel at home in these parts, where color is abundant and resources are never scarce. The heat is not an issue, as the sunlit territory is connected by the same running waters — sometimes a trickling stream where kittens play, other times a rushing river, these sun-blessed waterlines keep the clanners fresh, as well as offering prey of a more scaly kind. One should always be mindful of enemies, as foxes, raccoons and eagles lurk nearby, but under the Sun's watchful eye the clanners are sure to thrive in this new territory.
FALLINGSTAR is Sunclan's young leader, after striking a deal with Helios. He now struggles to overcome his insecurities, temper his reckless ambitions and become a leader his clan can be proud of.
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GARTOOTH is Sunclans grizzled ex-loner deputy. A consummate peacetime deputy, the heavily scarred orange tabby is a wise counsel to Fallingstar, bringing years of practical knowledge and cunning intellect, if not a wealth of combat skill, to bear for the clans betterment.
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FRECKLEFERN is Sunclan's spriteful healer! Only nights after joining the clan she was extended an offer from Helios to care for the sick and heal the wounded and she eagerly accepted. She's often following her own impluses rather than listening to those around her despite the consequences of her actions becoming explicitly clear.